to send and receive any data over the network you must first
define some network variables. This can be done like this...
This defines an integer that
is shared over the network. When the host computer changes the
value of this variable, it is updated on all the client machines
that are connected to the game.
If a client wants to change
the value of the variable then it must send a message to the
host telling it that it has done it.
This asks the host to change
the value of networkInt to the value 2. Once the host has done
this, it will then be sent to all the other clients on the network.
These two things won't do anything
however if you don't allow TNT Basic some time to update the
network values. This can be done by calling the command Update
When this is called TNT Basic
sends all the network messages it needs to update all the machines
on the network.