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01-22-2004 01:11

Posted by:
denis caspar

Location:
montréal

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I would like to be able to find in TNT an instruction that allows generating a modulated sound. An intruction able to produce music, or various sounds ( no recorded sounds). Qbasic proposed this instruction, very practices, for she allows synchronizing an action and a noise, an action in a game and the sound, the grade (frequency) that corresponds for him. A variable can modify the frequency, the length. the volume and maybe the type of wave, the voice. I do not think that this vows be unreasonable, or impossible to realize. But can perhaps is this too old-fashioned one. That would bring another possibility, the one of generating a piece of music directly on TNT, based of a data list. Denis

01-22-2004 21:48

Posted by:
MapMaker

Location:
Edmonton, Alberta (Canada)

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O man, I've wanted to do that for soooo long.
That would definately be appriciated :)

01-22-2004 22:25

Posted by:
kemalyun

Location:
Frankfurt/Germany

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Yes, I'd be very happy with that, too, but you must be able to say which channel a sound (or note) is being played by. I did that on my Atari 8-Bit for loong years. Though that MP3-stuff is convenient, it creates long files.

01-23-2004 01:12

Posted by:
eekaydee

Location:
CA, USA

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Wow, cool! That would be neat.

01-23-2004 02:32

Posted by:
denis caspar

Location:
montréal

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Thank-you for the support, guys. This small toy will do you to pass crazy nights! (programming)

02-08-2004 19:27

Posted by:
Mark Tully

Location:
TNT HQ, England

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Generating wave sounds is something I never really thought would be that useful. Surely it would be better to write your music in a music editor and export a MOD file, (or MIDI if I ever get around to fixing it!).

Cheers,

Mark

02-08-2004 23:09

Posted by:
-wyvern

Location:
Bedroom

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I would use it for special musical effects (like keyboards or guitars - see that post from waaaaay back on the same subject.) And even if not, put it in for the sake of completeness!

02-09-2004 03:17

Posted by:
denis caspar

Location:
montréal

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The difference between a sound generated by the programm itself and a music created outside is that the first solution is able to follow the game and the action in detail.
That can give to the game more dynamism and intuition. But I will pass if that don't exists.
denis

02-09-2004 16:34

Posted by:
eekaydee

Location:
CA, USA

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Nice, but not necessary

Agreed. There are other things that I would rather have implemented.
*Like being able to see the index of a specific object in the map editor. Hint, hint.*

02-10-2004 02:55

Posted by:
Machi

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... okay Mark, since you raised it again, when will we get MIDI fixed. MOD is useless for anything complex and the files are too large.

03-03-2004 19:49

Posted by:
Wil Hostman

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Sounds

Most of my sound needs could be easily handled by a midi call structured like, say...

tone PITCH, DURATION [, CHANNEL [, VOICE]]

Channel and voice wouldn't change from last call unless specified.

It allows for such wonderful things as "Climbing score tones"

03-04-2004 09:24

Posted by:
kemalyun

Location:
Frankfurt/Germany

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Yeah!

Yes, please! I need that too!
And please fix the keyboard-input and mp3-playing bugs soon, without that TNT is useless for me since I can't release any game!

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