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AI in space game
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01-22-2004 00:36

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Click Here to Email EvolPenguin   Find more posts by EvolPenguin

I have a problem. How would i create artificial intelligence for a space ship to fly around and shoot at the player without being extremely stupid and just charging at him? I have no idea. Maybe the problem is my limited knowledge of AI but any ideas?


01-22-2004 05:07

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Click Here to Email eekaydee   Find more posts by eekaydee

I've never really implemented any AI myself, but from what I figure it's just a bunch of if statements that determine what to do right? The enemy would have to try to dodge attacks, back off when you move toward it, pursue if you run, watch out for obstacles and maybe use them for cover. Dodging should be easy; just make sure you have access to the direction, position, and velocity of projectiles and move to the side of them. Backing off and pursuing should be even easier, just see what direction the player is moving in and copy it. Avoiding obstacles might be a little harder, you have to access the coordinates of each obstacle. Once you have that, it shouldn't be too hard to get the enemy to put the obstacle between it and the player.

02-04-2004 18:06

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Dr. light


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Get a point a certain distance behind the player, have him move towards that. Couple that with a way to stay out the the forward firing arc of the player, and you've got yourself a simple and effective AI.

02-05-2004 09:57

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Venice, ITALY!

Click Here to Email matteo   Find more posts by matteo

yeah, that you'll never beat ;p

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