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02-19-2003 10:09

Posted by:
speedy sam

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Just wondered where you see the future of TNT longterm.

It struck me that, say you continue developing the product and continue to add new features. When a developer re-builds his application on the upgraded TNT, the resulting object code is likely to grow. This is because, TNT being interpreted, the new features will be incorporated into the object code regardless of whether the features are actually called.

Creating an interpreted system and one that compiles executable code seem fundamentally different.

Do you see TNT continuing with an interpreted model longterm?

02-19-2003 15:20

Posted by:
matteo

Location:
Venice, ITALY!

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Nowadays, you get many more downloads for a 30 MB game than a 1 MB game, even if theire the same game!... don' t think TNT weighs much (about 0.5 MB stuffed).

02-23-2003 19:36

Posted by:
Mark Tully

Location:
TNT HQ, England

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Long term

We're going to make some quite fundamental changes to TNT Basic's core over the course of this year, involving compilation to a meta language and possibly even native compilation. Furthermore we'll look into modularising TNT Basic more so that built applications need only contain the parts of TNT Basic they're using, but this has a lower priority for us than stability, features and speed, because as matteo points out, most games are much much bigger.

Cheers,

Mark

02-23-2003 23:21

Posted by:
matteo

Location:
Venice, ITALY!

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Whoa! that' s some pretty ambitious stuff!
Ok guys, you get on with your work and we' ll think about releasing some great games to promote TNT!
What puzzeled me is that TNT has less problems doing a full screen scrolling than drawing some simple moving points (stars)... I finally decided that was a good reason for a cool screen scroll.

02-25-2003 20:46

Posted by:
Mark Tully

Location:
TNT HQ, England

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Balancing

The differences between many small points on the screen and scrolling the screen is the difference between updating serveral small areas on the screen, or all of it at once.

It depends on the number, orientation and size of the smaller ones, as well as the graphics card and CPU to determine whether it's worth blitting the small ones or just the entire screen.

Mark

03-30-2003 01:01

Posted by:
matteo

Location:
Venice, ITALY!

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developements

So, how is the work going on? Are you oriented towards meta-compiling or compiling (ooh... that WOULD be cool!!)?
TNT is great, it just needs a little more power. Keep it up!

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