forums

TNT Basic Forums > Bugs!
Exact sprite collision in Graphics Mode Hardware
< Last Thread     Next Thread >
Author
Thread        Post A Reply

01-06-2003 00:03

Posted by:
matteo

Location:
Venice, ITALY!

Click Here to Email matteo   Find more posts by matteo

Exact sprite collision in Graphics Mode Hardware does not work.
On your example "Collision Detection" simply put "Graphics mode hardware", and the exact collision works as "rough" collision.

01-07-2003 22:03

Posted by:
Mark Tully

Location:
TNT HQ, England

Click Here to Email Mark Tully   Find more posts by Mark Tully

Limitations

Sorry, but the current version of TNT Basic doesn't support exact collision in hardware mode.

The problem is that TNT Basic doesn't know what the sprite looks like after being spun and scaled without working it out for itself, which kind of defeats the object of have the graphics card doing it. So without knowing what the exact collision mask looks like, it has to use rough collisions.

We'll hopefully figure something out to solve this in the future. Sorry.

Cheers,

Mark

All times are GMT        Post A Reply

Forum Jump:
< Last Thread     Next Thread >

< Contact Us - TNT Basic >

Powered by: vBulletin Lite Version 1.0.1 Lite
Copyright © Jelsoft Enterprises Limited 2000.