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Import picture in Hieroglyph
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07-20-2002 15:26

Posted by:
DanLab games

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Hi,
Its possible add a new feature in Hieroglyph?
When you importing a Tiff file or Psd, i think its should be a great if Hieroglyph import the picture and the mask include in the file in the same time..
And.. a multiselect in the file requester... should be another cool things to add...

thanks

07-22-2002 09:07

Posted by:
Mark Tully

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Multi file import

Hi,

The new version of Hieroglyph has a multi-file selector and drag and drop importing for all file types.

I'll look into auto-extracting the masks from the files that support it - good idea!

Mark

07-22-2002 16:30

Posted by:
ERaZer

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Any idea when the new release is coming?

07-22-2002 23:49

Posted by:
Mark Tully

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Release date

Hopefully within the next fortnight.

(Do non Brits use the term 'fortnight'?? It means two weeks if not!).

We're working on it in bits and pieces as we can, it's shaping up to be quite a major update and should stand many in good stead of uDevGames 2002.

All the best,

(Wish us luck :)

Mark

07-23-2002 10:30

Posted by:
ERaZer

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Good luck :)

07-23-2002 20:21

Posted by:
DanLab Games

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Good luck too

08-28-2002 20:06

Posted by:
bullet_tooth

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PNG file format

A common standard for graphics in games is PNG... it's amazing.. very good lossless compression, with a built-in alpha channel. Check it out. If that was built into TNT, it'd rock.

08-28-2002 22:22

Posted by:
Mark Tully

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PNG

Will do, it's on our todo list, shouldn't be too difficult I hope!

Thanks,

Mark

09-02-2002 13:00

Posted by:
James Rhodes

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re: good luck

GOOD LUCK! :D

09-07-2002 19:18

Posted by:
eLL

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Must Have PNG,time saver or space waster


yeah i almost expected it when i read the part about alphaChannels in sprites anyhow,
i figured i'd just have to copy my alpha and paste it into the masking area, but this will definitely save me some time. But will this increase the project size in any way? Also i can't quite remember but does TNTBasic recognize 16bit transparencies in the masking?



Side Note: i ask this because as some of you, developers who currently have a website running might know IE, only supports 1bit transparencies for PNG graphics and as such you must use a pattern fill to get smooth transparencies. For Example: http://www.geocities.com/ellrx/index.html

09-08-2002 16:49

Posted by:
Mark Tully

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Transparencies

We support 4-bit transparencies in software more and 8 bit transparencies in hardware mode. 4 bit is pretty good and you don't notice the 'stepping' unless you have smooth gradients in your mask that get 'banded' when you display them. 8 bit mask is as good as I've heard of, as far as I no 16-bit masks are never used.

Obviously using JPEGS will keep the size of your project down, but apart from the file size, there is no reason why PNG should be especially large.

Thanks,

Mark

09-08-2002 19:11

Posted by:
eLL

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My Fault

My fault, i meant 8bit.

But thankss for the info

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