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Sprite Collision box - smaller?
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02-26-2002 09:14

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Sprite Collision box - smaller?

I'm having a great time making a game in TNT! ;-)
it's almost ready to show y'all!

I'm using "bounding box" collision detection,
because "precise" slows down prog too much...

but my shapes have "pointy bits" which make
the bounding boxes seem too large...
(and some "hits" that seem unfair)

how about a third option for Col. Det.,
which would be to use a smaller box?
(i've noticed many Nintedo games do this.)

thanks all ;-)

02-26-2002 22:24

Posted by:
Charles Robinson

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Alpha channel collision

There is a third way.
You can paste a B+W alpha channel into the image info palette. This gives you pixel perfect collision - but it's also slower.
See the online help section on sprites.

Look forward to seeing the results ; )

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