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Worldmap ff6 style
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02-13-2002 23:36

Posted by:
Chofritz

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I'm currently making a FF-style RPG and everyone who has played that game knows that there is something with that worldmap. It's is getting bigger and bigger the closer you are. It's made of normal tiles but that look it has is something special.

Is there a way to do this in TNT? If there is I'd like code examples on it or at least an explaination on which commands to use, ;)

02-13-2002 23:46

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Chofritz

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correction

I'm talking about ff6 ;)

02-14-2002 06:59

Posted by:
mark evens

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re: worldmap ff6 style

Well if you are talking about Final Fantasy 6( 3 in the United States) then you'd most likely be speaking of the sprite scaling. I really have no idea if its possible to do realtime sprite scaling in tnt basic, but there should be in the future i think.

02-14-2002 07:04

Posted by:
mark evens

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re: worldmap ff6 style

Well if you are talking about Final Fantasy 6( 3 in the United States) then you'd most likely be speaking of the sprite scaling. I really have no idea if its possible to do realtime sprite scaling in tnt basic, but there should be in the future i think.

02-14-2002 10:21

Posted by:
Chofritz

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jepp!

That's exactly what I mean, ;) Hopefully that will be implented to the program soon...

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