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cmd/R during execution
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12-21-2007 18:12

Posted by:
Maxime

Location:
Paris France

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The problem I encounter :
On my card game, I want to have an Undo/ Redo system.
Usually, Undo is commanded by cmd/Z and Redo with cmd/R. But in TNTbasic, cmd/R relaunches the execution from zero, which means you loose all the job already done. And, what is more, you are trained to the normal cmd/R= Redo, so, even if you know, you relaunch your program before you can prevent yourself ! But all is lost !
This is very annoying. I don't see any utility to that function (relaunch during use !). I tried to implement mine (Redo) above, but the native one has priority and relaunches first.
Is there another possibility to deactivate it ?
Thanks

01-04-2008 21:10

Posted by:
Rasmus

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These redo commands that use R or Y (yeah, Windows based I know) makes no sense to me, I've always used Shift-Z for redo...

01-05-2008 22:43

Posted by:
Jacob

Location:
San Francisco, CA

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I like using Shift-Z also much better.

01-14-2008 09:58

Posted by:
Maxime

Location:
Paris France

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Redo

Back from ski. Thanks for answers. You mean you use CMD/SHIFT/Z for redo, I suppose ? Is it really more simple to push 3 keys together ?

01-14-2008 20:23

Posted by:
Jacob

Location:
San Francisco, CA

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It's just what I'm prone to use

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