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07-05-2007 22:42
Posted by:
Harbinger
Location:
Florida,USA

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I just discovered this forum room, so what the heck...:
I know that 3D graphics is very processor intensive, but a few basic commands might flesh out a lot of programmers' ideas. There are many different types of 3D output, but it seems the easiest to use (but probably the hardest to create code for) would be a texture placement engine. My original idea was to use meshes to determine how to place the texture, but that may be too high-end.
Instead, the TNT programmer must code the planes where the texture will be applied. But to include texture placement as a 3D addition to TNTBasic, scaling and rotation of texture planes will need to be incorporated, so that if you turn the texture plane 45 degrees to the right, the polygon is foreshortened and the texture drawn at the correct scaling. It seems (i could be wrong) that this is the easiest to create code for.
I understand Danny "allnodsmod" is reworking TNTBasic and may best be able to incorporate this kind of tool.
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