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How come my tnt app can read pref but the built cant?
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09-28-2006 11:01

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appleide

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My project has the command "Ask open file" blablabla "pref,"text".

And this works in TNT basic interpreting envrionment...

but not in my compiled app ><. anyone know why?

09-28-2006 11:02

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appleide

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I mean, like, in the compiled app, when it sees "pref" files, they aren't selectable, but in interpreted app, it is.

09-28-2006 12:21

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someone

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Quebec ( Canada )

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Unless there is something i didn't think of, you should file it as a bug at the sourceforge tnt page... the interpreted environment and the built game should always act the same

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